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Volume  Volume1\The Practice Of Painting

Entry#  601.


 Contents: Vol. 1  |  Vol. 2

 

V.


SUGGESTIONS FOR COMPOSITIONS.


Of painting battle pieces (601-603).


OF THE WAY OF REPRESENTING A BATTLE.


First you must represent the smoke of artillery mingling in the air

with the dust and tossed up by the movement of horses and the

combatants. And this mixture you must express thus: The dust, being

a thing of earth, has weight; and although from its fineness it is

easily tossed up and mingles with the air, it nevertheless readily

falls again. It is the finest part that rises highest; hence that

part will be least seen and will look almost of the same colour as

the air. The higher the smoke mixed with the dust-laden air rises

towards a certain level, the more it will look like a dark cloud;

and it will be seen that at the top, where the smoke is more

separate from the dust, the smoke will assume a bluish tinge and the

dust will tend to its colour. This mixture of air, smoke and dust

will look much lighter on the side whence the light comes than on

the opposite side. The more the combatants are in this turmoil the

less will they be seen, and the less contrast will there be in their

lights and shadows. Their faces and figures and their appearance,

and the musketeers as well as those near them you must make of a

glowing red. And this glow will diminish in proportion as it is

remote from its cause.


The figures which are between you and the light, if they be at a

distance, will appear dark on a light background, and the lower part

of their legs near the ground will be least visible, because there

the dust is coarsest and densest 19 . And if you introduce horses

galloping outside the crowd, make the little clouds of dust distant

from each other in proportion to the strides made by the horses; and

the clouds which are furthest removed from the horses, should be

least visible; make them high and spreading and thin, and the nearer

ones will be more conspicuous and smaller and denser 23 . The air

must be full of arrows in every direction, some shooting upwards,

some falling, some flying level. The balls from the guns must have a

train of smoke following their flight. The figures in the foreground

you must make with dust on the hair and eyebrows and on other flat

places likely to retain it. The conquerors you will make rushing

onwards with their hair and other light things flying on the wind,

with their brows bent down,


Footnote: 19--23. Compare 608. 57--75.


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